The Shotgun Theory of Play

It Scores a Lot, but Not Often Enough

You know the damage a shotgun can do. It spreads bullets all over the place, hitting not only the broad side of a barn but the outhouses on both sides, and the back side of an old bull minding his own business a hundred feet away from the barn.

That’s the good part of the shotgun – it spreads the scores all over the place. But it also has a bad side. When it does hit something, the bullets spray so much that very little damage is done.

The broad side of the barn has only a few holes in it and even the outhouse doesn’t crumble under the spray.

Of course if you tell that old bull that the buckshot hanging out of his behind really doesn’t hurt, you’ll get his version of a soft-shoe number, which he’ll gladly perform on the part of your anatomy where the sun doesn’t shine.

But all in all, the shotgun has some instances where it scores a lot, but not often enough, if you catch my drift.

So the System we’ll go over now is called the Shotgun. That’s because you’re gonna take a shot at a row of machines, where you won’t do a lot of damage, but you may get a number of small hits.

How Much You’ll Put into Each of the Machines

We’ll say you have a $20 Session amount and pick a row of machines, maybe 6, where you’ll put your plan into play.

Actually, you’re taking a shot at all 6 machines, not just one, hoping one of them is ripe for a score. You set up your patterns of play and in this System it’s not aimed at just one machine, but how much you’ll put into each of the machines.

The Shotgun Theory of PlayWe’ll start with the first machine where you deposit one, then two, then three coins. Then move onto the next machine, except if the three-coin play kicks off a score. In that instance you gotta repeat the amount of coins you played, in this case 3, because you never leave a machine where your last play was a winning one.

Or have I said that… yes I have. I’ve said it before!

Each machine of the 6 you picked out gets the same level play. In this case we went 1-2-3. If it is a 5-coin machine (and they all gotta be the same), then you’d go 1-2-3-4-5. Then all the machines of the group gets 1-2-3-4-5.

Even my foreign friend from France, Count de Kennot III, who does most of his gambling in Monte Carlo, can’t count the number of toes he has on both feet, but he has mastered the art of counting to 5.

That’s all he needs to make this system work. You pick the 6 machines, arrive at a Session amount, lay out your Series and go right down the line. It’s as easy as 1-2-3-4-5.

  1. Pick 6 machines;
  2. Set aside 15 coins for each;
  3. Set Naked Pulls and Loss Limits;
  4. Deposit coins in the pattern you set up (1-2-3-4-5);
  5. When the 6 machines have been played, Series is finished. Go back and start over.

Even if Count de Kennot III cannot count the number of wives he has, these 5 steps will be easier for him to remember.

One, Two or Even Three of Those Machines Will Kick Off a Return

The Shotgun Theory is that one, two or even three of those machines will kick off a return. The most you are investing in a machine is the total of the Series (1-2-3-4-5) equals 15 coins or $3.75 per machine at the quarter Slots or $7.50 at the 500 Slots. Your Bankroll will decide what amount machine you’ll play. You know I’m gonna suggest the lowest one.

If you have a small stake, simply cut down your Series to 1-2-3. That means at a quarter Slots you’re risking $1.50 per machine and $9.00 for the whole group of six machines. You can use this Series with a $10 Session amount.

The Shotgun gives you a couple of shots at several machines. You ain’t gonna win a lot of money at one machine but you won’t do too much damage to your Bankroll.